[Author]
Author = Mikul
[Description]
Description = Join Mission maker's discord server!
[Objectives]
Objectivescount = 82

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1527,166
Objectives[0]positionY = 6317,688
Objectives[0]positionZ = 24,09184
Objectives[0]Heading = 0
Objectives[0]model = a_m_y_golfer_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 24
Objectives[0]mission_Actors[0]positionX = 1513,551
Objectives[0]mission_Actors[0]positionY = 6333,234
Objectives[0]mission_Actors[0]positionZ = 24,0303
Objectives[0]mission_Actors[0]Heading = 60,78868
Objectives[0]mission_Actors[0]String_Name = a_m_y_golfer_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 16
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 19
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 1516,3
Objectives[0]mission_Vehicles[0]positionY = 6331,495
Objectives[0]mission_Vehicles[0]positionZ = 23,71834
Objectives[0]mission_Vehicles[0]Heading = 60,11431
Objectives[0]mission_Vehicles[0]Name = Rancher XL
Objectives[0]mission_Vehicles[0]Model = rancherxl
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 30
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 3
Objectives[0]mission_Props[0]Model = prop_ch2_09c_garage_door
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -70,97089
Objectives[0]mission_Props[0]positionY = 6266,041
Objectives[0]mission_Props[0]positionZ = 34,80981
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 32,5
Objectives[0]mission_Props[1]Model = prop_ch2_09c_garage_door
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 116,8045
Objectives[0]mission_Props[1]positionY = -628,6282
Objectives[0]mission_Props[1]positionZ = 206,2842
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -20,00001
Objectives[0]mission_Props[2]Model = prop_ch2_09c_garage_door
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 961,8512
Objectives[0]mission_Props[2]positionY = -2184,652
Objectives[0]mission_Props[2]positionZ = 30,61307
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -95
Objectives[0]mission_Pickup_Props_Count = 5
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 100
Objectives[0]mission_Pickup_Props[0]positionX = 1539,938
Objectives[0]mission_Pickup_Props[0]positionY = 6339,867
Objectives[0]mission_Pickup_Props[0]positionZ = 23,58404
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 84,99995
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 29
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_MICROSMG
Objectives[0]mission_Pickup_Props[1]Value = 250
Objectives[0]mission_Pickup_Props[1]positionX = 1539,897
Objectives[0]mission_Pickup_Props[1]positionY = 6340,075
Objectives[0]mission_Pickup_Props[1]positionZ = 23,583
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 170
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 29
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[2]Value = 250
Objectives[0]mission_Pickup_Props[2]positionX = 963,7043
Objectives[0]mission_Pickup_Props[2]positionY = -2186,921
Objectives[0]mission_Pickup_Props[2]positionZ = 29,83999
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 139,9999
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 250
Objectives[0]mission_Pickup_Props[3]positionX = 963,7245
Objectives[0]mission_Pickup_Props[3]positionY = -2186,947
Objectives[0]mission_Pickup_Props[3]positionZ = 29,83818
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 139,9999
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 100
Objectives[0]mission_Pickup_Props[4]positionX = 963,7245
Objectives[0]mission_Pickup_Props[4]positionY = -2186,947
Objectives[0]mission_Pickup_Props[4]positionZ = 29,83818
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 139,9999
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 1509,412
Objectives[1]positionY = 6336,082
Objectives[1]positionZ = 23,68839
Objectives[1]Cutscenes_Time = 0
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 30
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0,1
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 1
Objectives[1]Cutscenes_Follow_Hieght = 0
Objectives[1]Cutscenes_Follow_Angle = 300
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 1511,264
Objectives[2]positionY = 6334,96
Objectives[2]positionZ = 23,7621
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 5
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0,1
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 0,1
Objectives[2]Cutscenes_Follow_Hieght = 0
Objectives[2]Cutscenes_Follow_Angle = 310
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = ~d~Daniel~w~: I hate being nervous...
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = 1511,624
Objectives[3]positionY = 6337,001
Objectives[3]positionZ = 22,92446
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 4
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = ~d~Daniel~w~: Shit, someone's calling.
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 1513,782
Objectives[4]positionY = 6337,282
Objectives[4]positionZ = 23,02646
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 3
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1513,323
Objectives[5]positionY = 6335,927
Objectives[5]positionZ = 23,06041
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = False
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 3
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 1510,875
Objectives[6]positionY = 6332,46
Objectives[6]positionZ = 23,77695
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 40
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0,1
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = True
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 0,1
Objectives[6]Cutscenes_Follow_Hieght = 0
Objectives[6]Cutscenes_Follow_Angle = 270
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = ~d~Daniel~w~: Hello? Who's speaking?
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 1508,777
Objectives[7]positionY = 6333,78
Objectives[7]positionZ = 22,91738
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 4
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = ~p~Norm~w~: Don't be stupid, you know who's speaking.
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 1509,229
Objectives[8]positionY = 6331,521
Objectives[8]positionZ = 22,98625
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 4
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = ~d~Daniel~w~: It's you again? What do you want?
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 1507,099
Objectives[9]positionY = 6331,848
Objectives[9]positionZ = 22,96496
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 4
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = ~p~Norm~w~: We'll give your son back to you.
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = 1506,478
Objectives[10]positionY = 6333,957
Objectives[10]positionZ = 22,95409
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 4
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ~p~Norm~w~: You did enough things for us.
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 1504,794
Objectives[11]positionY = 6331,895
Objectives[11]positionZ = 22,92785
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 4
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = ~p~Norm~w~: Meet me and my boss in Paleto bay. I'll send you the addres via sms.
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 1504,147
Objectives[12]positionY = 6334,002
Objectives[12]positionZ = 22,93735
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 4
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = ~d~Daniel~w~: That's great news! Finally!
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 1502,426
Objectives[13]positionY = 6331,884
Objectives[13]positionZ = 23,02241
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 4
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~p~Norm~w~: Don't be so excited you need to get him first.
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 1501,557
Objectives[14]positionY = 6333,743
Objectives[14]positionZ = 22,97369
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 4
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = ~d~Daniel~w~: Alright, alright! I'll be there in a few minutes.
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 1503,115
Objectives[15]positionY = 6336,213
Objectives[15]positionZ = 22,96092
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 4
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = 1506,808
Objectives[16]positionY = 6336,836
Objectives[16]positionZ = 22,90056
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = False
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 3
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = ~d~Daniel~w~: I can't belive it... After such a long time...
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 1512,77
Objectives[17]positionY = 6339,195
Objectives[17]positionZ = 22,99804
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 5
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = ~d~Daniel~w~: Better inform Diana about this.
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 1510,41
Objectives[18]positionY = 6339,129
Objectives[18]positionZ = 22,92876
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 5
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 1511,513
Objectives[19]positionY = 6340,185
Objectives[19]positionZ = 22,96698
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 3
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = ~g~Diana~w~: Hello? Who's on the phone?
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = 1511,34
Objectives[20]positionY = 6341,08
Objectives[20]positionZ = 23,06469
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 4
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = ~d~Daniel~w~: It's me Daniel, i'm getting my son back today.
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = 1509,187
Objectives[21]positionY = 6340,986
Objectives[21]positionZ = 23,00813
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 5
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = ~g~Diana~w~: Today's the meeting? Alright, i'll take few of my guys and wait for you there.
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = 1510,099
Objectives[22]positionY = 6342,875
Objectives[22]positionZ = 23,00812
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 4
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = ~d~Daniel~w~: Okay, i'll be there soon.
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = 1508,009
Objectives[23]positionY = 6342,985
Objectives[23]positionZ = 22,90537
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 4
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Teleport_Objective
Objectives[24]Text = 
Objectives[24]positionX = 1512,923
Objectives[24]positionY = 6333,654
Objectives[24]positionZ = 23,01114
Objectives[24]ObjectiveRotation = 405
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 1515,844
Objectives[25]positionY = 6334,803
Objectives[25]positionZ = 23,11825
Objectives[25]SetPlayerActor_Use_Player = True
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = False
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = False
Objectives[25]Int_Task = 0
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Cutscenes_Objective
Objectives[26]Text = 
Objectives[26]positionX = 1515,844
Objectives[26]positionY = 6334,803
Objectives[26]positionZ = 23,90575
Objectives[26]Cutscenes_Time = 0
Objectives[26]Cutscenes_Trans_Time = 0
Objectives[26]Cutscenes_FOV = 30
Objectives[26]Cutscenes_Shake = Hand
Objectives[26]Cutscenes_Amplitude = 0
Objectives[26]Cutscenes_FadeOut = False
Objectives[26]Cutscenes_FadeIn = False
Objectives[26]Cutscenes_End = True
Objectives[26]Cutscenes_Point_At_Position = False
Objectives[26]Cutscenes_Point_At_Player = False
Objectives[26]Cutscenes_Point_At_Actor = False
Objectives[26]Cutscenes_Point_At_Vehicle = False
Objectives[26]Cutscenes_Follow_Player = False
Objectives[26]Cutscenes_Follow_Actor = False
Objectives[26]Cutscenes_Follow_Vehicle = False
Objectives[26]Cutscenes_Follow_Distancee = 10
Objectives[26]Cutscenes_Follow_Hieght = 1
Objectives[26]Cutscenes_Follow_Angle = 0
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = ~d~Daniel~w~: Jesus, i have a bad feeling...
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 1516,869
Objectives[27]positionY = 6335,783
Objectives[27]positionZ = 23,10984
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 4
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = ~d~Daniel~w~: I better take a gun with me.
Objectives[28]Type = Timeout_Objective
Objectives[28]positionX = 1519,219
Objectives[28]positionY = 6336,07
Objectives[28]positionZ = 23,11827
Objectives[28]Timeout_Min = 0
Objectives[28]Timeout_Sec = 4
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = Get the ~g~gun~w~.
Objectives[29]CollectPickupsAddBlips = True
Objectives[29]FaildText = 
Objectives[29]Type = Collect_Pickup
Objectives[29]positionX = 1539,89
Objectives[29]positionY = 6339,223
Objectives[29]positionZ = 23,08346
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 2
Objectives[29]mission_Vehicles[0]positionX = -91,36183
Objectives[29]mission_Vehicles[0]positionY = 6300,682
Objectives[29]mission_Vehicles[0]positionZ = 30,71833
Objectives[29]mission_Vehicles[0]Heading = 320,004
Objectives[29]mission_Vehicles[0]Name = Sentinel XS
Objectives[29]mission_Vehicles[0]Model = sentinel
Objectives[29]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[29]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[29]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[0]HasPearlescent = False
Objectives[29]mission_Vehicles[0]Livery = 0
Objectives[29]mission_Vehicles[0]DirtLevel = 0
Objectives[29]mission_Vehicles[0]LockedForPlayer = False
Objectives[29]mission_Vehicles[0]Locked = False
Objectives[29]mission_Vehicles[0]Alarm = False
Objectives[29]mission_Vehicles[0]HotWired = False
Objectives[29]mission_Vehicles[0]Invincible = False
Objectives[29]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[0]Remove_After = 0
Objectives[29]mission_Vehicles[0]Survive_Number = 0
Objectives[29]mission_Vehicles[0]Failed_Text = 
Objectives[29]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[29]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 30
Objectives[29]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[29]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[29]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 30
Objectives[29]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[29]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[29]mission_Vehicles[1]positionX = -87,02781
Objectives[29]mission_Vehicles[1]positionY = 6306,206
Objectives[29]mission_Vehicles[1]positionZ = 31,12882
Objectives[29]mission_Vehicles[1]Heading = 135,0037
Objectives[29]mission_Vehicles[1]Name = Oracle XS
Objectives[29]mission_Vehicles[1]Model = oracle
Objectives[29]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[29]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[29]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[1]HasPearlescent = False
Objectives[29]mission_Vehicles[1]Livery = 0
Objectives[29]mission_Vehicles[1]DirtLevel = 0
Objectives[29]mission_Vehicles[1]LockedForPlayer = False
Objectives[29]mission_Vehicles[1]Locked = False
Objectives[29]mission_Vehicles[1]Alarm = False
Objectives[29]mission_Vehicles[1]HotWired = False
Objectives[29]mission_Vehicles[1]Invincible = False
Objectives[29]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[1]Remove_After = 0
Objectives[29]mission_Vehicles[1]Survive_Number = 0
Objectives[29]mission_Vehicles[1]Failed_Text = 
Objectives[29]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[29]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 30
Objectives[29]mission_Vehicles[1]NeededForActorIndex[0] = 2
Objectives[29]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[29]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 30
Objectives[29]mission_Vehicles[1]NeededForActorIndex[1] = 3
Objectives[29]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Enter your ~b~car~w~.
Objectives[30]FaildText = 
Objectives[30]Type = Enter_Vehicle
Objectives[30]positionX = 1517,397
Objectives[30]positionY = 6333,518
Objectives[30]positionZ = 23,12529
Objectives[30]EnterVehicle_AsPassenger = False
Objectives[30]EnterVehicle_CanExit = True
Objectives[30]EnterVehicle_SetIsWanted = False
Objectives[30]EnterVehicle_SeatIndex = 0
Objectives[30]mission_ActorsCount = 4
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 56
Objectives[30]mission_Actors[0]positionX = -91,98213
Objectives[30]mission_Actors[0]positionY = 6301,713
Objectives[30]mission_Actors[0]positionZ = 31,33316
Objectives[30]mission_Actors[0]Heading = 320,1105
Objectives[30]mission_Actors[0]String_Name = ig_janet
Objectives[30]mission_Actors[0]Relationship_Group = Neutral
Objectives[30]mission_Actors[0]AddBlip = False
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = Unarmed
Objectives[30]mission_Actors[0]Variation = Default
Objectives[30]mission_Actors[0]Task = 99
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[0]Task_List_Count = 1
Objectives[30]mission_Actors[0]Task_Repeat = False
Objectives[30]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[30]mission_Actors[0]Task_List[0]PositionX = -91,95982
Objectives[30]mission_Actors[0]Task_List[0]PositionY = 6301,694
Objectives[30]mission_Actors[0]Task_List[0]PositionZ = 30,83351
Objectives[30]mission_Actors[0]Task_List[0]Speed = 1
Objectives[30]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[30]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 56
Objectives[30]mission_Actors[1]positionX = -89,76115
Objectives[30]mission_Actors[1]positionY = 6300,696
Objectives[30]mission_Actors[1]positionZ = 31,34443
Objectives[30]mission_Actors[1]Heading = 320,4746
Objectives[30]mission_Actors[1]String_Name = ig_jewelass
Objectives[30]mission_Actors[1]Relationship_Group = Neutral
Objectives[30]mission_Actors[1]AddBlip = False
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = Unarmed
Objectives[30]mission_Actors[1]Variation = Default
Objectives[30]mission_Actors[1]Task = 99
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Task_List_Count = 1
Objectives[30]mission_Actors[1]Task_Repeat = False
Objectives[30]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[30]mission_Actors[1]Task_List[0]PositionX = -89,76235
Objectives[30]mission_Actors[1]Task_List[0]PositionY = 6300,697
Objectives[30]mission_Actors[1]Task_List[0]PositionZ = 30,84444
Objectives[30]mission_Actors[1]Task_List[0]Speed = 1
Objectives[30]mission_Actors[1]Task_List[0]SeatIndex = 0
Objectives[30]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 56
Objectives[30]mission_Actors[2]positionX = -85,21085
Objectives[30]mission_Actors[2]positionY = 6305,085
Objectives[30]mission_Actors[2]positionZ = 31,34518
Objectives[30]mission_Actors[2]Heading = 135
Objectives[30]mission_Actors[2]String_Name = a_m_y_gay_02
Objectives[30]mission_Actors[2]Relationship_Group = Neutral
Objectives[30]mission_Actors[2]AddBlip = False
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = False
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = Unarmed
Objectives[30]mission_Actors[2]Variation = Random
Objectives[30]mission_Actors[2]Task = 99
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[2]Task_List_Count = 1
Objectives[30]mission_Actors[2]Task_Repeat = False
Objectives[30]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[30]mission_Actors[2]Task_List[0]PositionX = -85,21031
Objectives[30]mission_Actors[2]Task_List[0]PositionY = 6305,085
Objectives[30]mission_Actors[2]Task_List[0]PositionZ = 30,84518
Objectives[30]mission_Actors[2]Task_List[0]Speed = 1
Objectives[30]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[30]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 56
Objectives[30]mission_Actors[3]positionX = -88,39392
Objectives[30]mission_Actors[3]positionY = 6306,7
Objectives[30]mission_Actors[3]positionZ = 31,32215
Objectives[30]mission_Actors[3]Heading = 135
Objectives[30]mission_Actors[3]String_Name = a_m_y_eastsa_02
Objectives[30]mission_Actors[3]Relationship_Group = Neutral
Objectives[30]mission_Actors[3]AddBlip = False
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = False
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 30
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Offensive
Objectives[30]mission_Actors[3]weapon = Unarmed
Objectives[30]mission_Actors[3]Variation = Random
Objectives[30]mission_Actors[3]Task = 99
Objectives[30]mission_Actors[3]Task_Guard_Range = 5
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Actors[3]Task_List_Count = 1
Objectives[30]mission_Actors[3]Task_Repeat = False
Objectives[30]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[30]mission_Actors[3]Task_List[0]PositionX = -88,39338
Objectives[30]mission_Actors[3]Task_List[0]PositionY = 6306,7
Objectives[30]mission_Actors[3]Task_List[0]PositionZ = 30,82215
Objectives[30]mission_Actors[3]Task_List[0]Speed = 1
Objectives[30]mission_Actors[3]Task_List[0]SeatIndex = 0
Objectives[30]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Drive to ~y~Paleto bay~w~.
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = -87,12486
Objectives[31]positionY = 6301,718
Objectives[31]positionZ = 30,33834
Objectives[31]Heading = 1200
Objectives[31]Diameter = 2
Objectives[31]minimum_hight = 2
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 1
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = ~g~Diana~w~: You finally came, go inside and if something goes wrong we'll go there too.
Objectives[32]Type = Timeout_Objective
Objectives[32]positionX = -88,56215
Objectives[32]positionY = 6299,665
Objectives[32]positionZ = 30,33918
Objectives[32]Timeout_Min = 0
Objectives[32]Timeout_Sec = 4
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = ~d~Daniel~w~: Okay.
Objectives[33]Type = Timeout_Objective
Objectives[33]positionX = -91,37095
Objectives[33]positionY = 6298,328
Objectives[33]positionZ = 30,34592
Objectives[33]Timeout_Min = 0
Objectives[33]Timeout_Sec = 3
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Get inside the ~y~building~w~.
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 255
Objectives[34]ColorB = 0
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 0
Objectives[34]IconColorA = 255
Objectives[34]positionX = -71,59554
Objectives[34]positionY = 6266,792
Objectives[34]positionZ = 29,98848
Objectives[34]Heading = 1200
Objectives[34]Diameter = 2
Objectives[34]minimum_hight = 2
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 1
Objectives[34]PlaySound = False
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 2
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 0
Objectives[34]mission_Actors[0]positionX = 115,4376
Objectives[34]mission_Actors[0]positionY = -630,2375
Objectives[34]mission_Actors[0]positionZ = 206,0466
Objectives[34]mission_Actors[0]Heading = 164,9999
Objectives[34]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[34]mission_Actors[0]Relationship_Group = Neutral
Objectives[34]mission_Actors[0]AddBlip = False
Objectives[34]mission_Actors[0]ShowCone = False
Objectives[34]mission_Actors[0]Invincible = False
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 30
Objectives[34]mission_Actors[0]Hearing_Range = 30
Objectives[34]mission_Actors[0]CombatMovement = Offensive
Objectives[34]mission_Actors[0]weapon = VintagePistol
Objectives[34]mission_Actors[0]Variation = Default
Objectives[34]mission_Actors[0]Task = 0
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[34]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[34]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 46
Objectives[34]mission_Actors[1]Survive_Number = 0
Objectives[34]mission_Actors[1]Failed_Text = 
Objectives[34]mission_Actors[1]Remove_After = 0
Objectives[34]mission_Actors[1]positionX = 116,7521
Objectives[34]mission_Actors[1]positionY = -630,7016
Objectives[34]mission_Actors[1]positionZ = 206,0466
Objectives[34]mission_Actors[1]Heading = 135,7838
Objectives[34]mission_Actors[1]String_Name = g_m_m_armgoon_01
Objectives[34]mission_Actors[1]Relationship_Group = Neutral
Objectives[34]mission_Actors[1]AddBlip = False
Objectives[34]mission_Actors[1]ShowCone = False
Objectives[34]mission_Actors[1]Invincible = False
Objectives[34]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[1]AlwaysFight = True
Objectives[34]mission_Actors[1]Seeing_Range = 30
Objectives[34]mission_Actors[1]Hearing_Range = 30
Objectives[34]mission_Actors[1]CombatMovement = Offensive
Objectives[34]mission_Actors[1]weapon = Hatchet
Objectives[34]mission_Actors[1]Variation = Default
Objectives[34]mission_Actors[1]Task = 0
Objectives[34]mission_Actors[1]Task_Guard_Range = 5
Objectives[34]mission_Actors[1]Task_Stay_In_Range = True
Objectives[34]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[1]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[34]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[34]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 47
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Teleport_Objective
Objectives[35]Text = 
Objectives[35]positionX = 115,1927
Objectives[35]positionY = -633,5819
Objectives[35]positionZ = 205,0466
Objectives[35]ObjectiveRotation = 1785
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Cutscenes_Objective
Objectives[36]Text = 
Objectives[36]positionX = 117,1454
Objectives[36]positionY = -634,8661
Objectives[36]positionZ = 206,0716
Objectives[36]Cutscenes_Time = 0
Objectives[36]Cutscenes_Trans_Time = 0
Objectives[36]Cutscenes_FOV = 40
Objectives[36]Cutscenes_Shake = Hand
Objectives[36]Cutscenes_Amplitude = 0,1
Objectives[36]Cutscenes_FadeOut = False
Objectives[36]Cutscenes_FadeIn = False
Objectives[36]Cutscenes_End = False
Objectives[36]Cutscenes_Point_At_Position = True
Objectives[36]Cutscenes_Point_At_Player = False
Objectives[36]Cutscenes_Point_At_Actor = False
Objectives[36]Cutscenes_Point_At_Vehicle = False
Objectives[36]Cutscenes_Follow_Player = False
Objectives[36]Cutscenes_Follow_Actor = False
Objectives[36]Cutscenes_Follow_Vehicle = False
Objectives[36]Cutscenes_Follow_Distancee = 0,1
Objectives[36]Cutscenes_Follow_Hieght = 0
Objectives[36]Cutscenes_Follow_Angle = 165
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 113,0283
Objectives[37]positionY = -636,6169
Objectives[37]positionZ = 205,0466
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = False
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = False
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = False
Objectives[37]Int_Task = 0
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = ???:Hello Daniel, are you here for your son?
Objectives[38]Type = Timeout_Objective
Objectives[38]positionX = 113,0283
Objectives[38]positionY = -636,6169
Objectives[38]positionZ = 205,0466
Objectives[38]Timeout_Min = 0
Objectives[38]Timeout_Sec = 4
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = ???: Or maybe for some more work huh?
Objectives[39]Type = Timeout_Objective
Objectives[39]positionX = 114,2469
Objectives[39]positionY = -638,7424
Objectives[39]positionZ = 205,0467
Objectives[39]Timeout_Min = 0
Objectives[39]Timeout_Sec = 4
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = ~d~Daniel~w~: Where is my son. That was not the deal.
Objectives[40]Type = Timeout_Objective
Objectives[40]positionX = 116,2315
Objectives[40]positionY = -639,9892
Objectives[40]positionZ = 205,0466
Objectives[40]Timeout_Min = 0
Objectives[40]Timeout_Sec = 4
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = ~p~Norm~w~: You being a rat neither.
Objectives[41]Type = Timeout_Objective
Objectives[41]positionX = 115,7592
Objectives[41]positionY = -637,215
Objectives[41]positionZ = 205,0466
Objectives[41]Timeout_Min = 0
Objectives[41]Timeout_Sec = 4
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = ~d~Daniel~w~: What do you mean?
Objectives[42]Type = Timeout_Objective
Objectives[42]positionX = 114,7167
Objectives[42]positionY = -634,9799
Objectives[42]positionZ = 205,0466
Objectives[42]Timeout_Min = 0
Objectives[42]Timeout_Sec = 4
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = ???: Don't play a fool. We know everything.
Objectives[43]Type = Timeout_Objective
Objectives[43]positionX = 116,7436
Objectives[43]positionY = -635,2932
Objectives[43]positionZ = 205,0466
Objectives[43]Timeout_Min = 0
Objectives[43]Timeout_Sec = 4
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = ~p~Norm~w~: I'll tell you one thing before you die, your son will explode in 10 minutes somewhere in vinewood hills.
Objectives[44]Type = Timeout_Objective
Objectives[44]positionX = 114,3312
Objectives[44]positionY = -632,2219
Objectives[44]positionZ = 205,0466
Objectives[44]Timeout_Min = 0
Objectives[44]Timeout_Sec = 4
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = 115,6826
Objectives[45]positionY = -630,4729
Objectives[45]positionZ = 205,0466
Objectives[45]SetPlayerActor_Use_Player = True
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = False
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = False
Objectives[45]Int_Task = 0
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = 114,4333
Objectives[46]positionY = -628,3359
Objectives[46]positionZ = 53,88626
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = True
Objectives[46]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = False
Objectives[46]Int_Task = 0
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = 117,8009
Objectives[47]positionY = -630,9209
Objectives[47]positionZ = 205,0466
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = True
Objectives[47]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = False
Objectives[47]Int_Task = 0
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Cutscenes_Objective
Objectives[48]Text = 
Objectives[48]positionX = -1003,655
Objectives[48]positionY = 589,0003
Objectives[48]positionZ = 102,8752
Objectives[48]Cutscenes_Time = 0
Objectives[48]Cutscenes_Trans_Time = 0
Objectives[48]Cutscenes_FOV = 30
Objectives[48]Cutscenes_Shake = Hand
Objectives[48]Cutscenes_Amplitude = 0
Objectives[48]Cutscenes_FadeOut = False
Objectives[48]Cutscenes_FadeIn = False
Objectives[48]Cutscenes_End = True
Objectives[48]Cutscenes_Point_At_Position = False
Objectives[48]Cutscenes_Point_At_Player = False
Objectives[48]Cutscenes_Point_At_Actor = False
Objectives[48]Cutscenes_Point_At_Vehicle = False
Objectives[48]Cutscenes_Follow_Player = False
Objectives[48]Cutscenes_Follow_Actor = False
Objectives[48]Cutscenes_Follow_Vehicle = False
Objectives[48]Cutscenes_Follow_Distancee = 10
Objectives[48]Cutscenes_Follow_Hieght = 1
Objectives[48]Cutscenes_Follow_Angle = 0
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = Defend yourself!
Objectives[49]Text2 = 
Objectives[49]Type = Kill_Actors
Objectives[49]positionX = 115,59
Objectives[49]positionY = -631,562
Objectives[49]positionZ = 205,0466
Objectives[49]KillAll1 = True
Objectives[49]KillAll2 = False
Objectives[49]Kill_Actors_Add_Blips = True
Objectives[49]Kill_Actors_Add_Markers = False
Objectives[49]DropPickups = False
Objectives[49]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = ~d~Daniel~w~: Motherfuckers! I need to save Maxwell!
Objectives[50]Type = Timeout_Objective
Objectives[50]positionX = 118,888
Objectives[50]positionY = -630,0877
Objectives[50]positionZ = 205,0466
Objectives[50]Timeout_Min = 0
Objectives[50]Timeout_Sec = 4
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]FailedText = Maxwell died in a explosion!
Objectives[51]Type = Timed_Section
Objectives[51]positionX = 115,759
Objectives[51]positionY = -637,6566
Objectives[51]positionZ = 205,0466
Objectives[51]Timed_Section_Start_Timed_Section = True
Objectives[51]Timed_Section_Add_Time = False
Objectives[51]Timed_Section_Show_Time = True
Objectives[51]Timed_Section_Subtract_Time = False
Objectives[51]Timed_Section_End_Timed_Section = False
Objectives[51]Timed_Section_Min = 11
Objectives[51]Timed_Section_Sec = 0
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = Leave the ~y~room~w~.
Objectives[52]Text2 = 
Objectives[52]Text3 = 
Objectives[52]Failed_Text = 
Objectives[52]Type = Checkpoint
Objectives[52]Checkpoint_Type = 45
Objectives[52]Reserved = 1
Objectives[52]ColorR = 255
Objectives[52]ColorG = 255
Objectives[52]ColorB = 0
Objectives[52]ColorA = 255
Objectives[52]IconColorR = 255
Objectives[52]IconColorG = 255
Objectives[52]IconColorB = 0
Objectives[52]IconColorA = 255
Objectives[52]positionX = 112,7514
Objectives[52]positionY = -638,4268
Objectives[52]positionZ = 204,9467
Objectives[52]Heading = 1840
Objectives[52]Diameter = 2
Objectives[52]minimum_hight = 2
Objectives[52]maximum_hight = 10
Objectives[52]TriggerDistance = 1
Objectives[52]PlaySound = False
Objectives[52]LoseWanted = False
Objectives[52]Stop_Vehicle = False
Objectives[52]DeliverVehicleOnly = False
Objectives[52]DeliverTrailor = False
Objectives[52]DeliverTowTruck = False
Objectives[52]DeliverVehicleCargobob = False
Objectives[52]DeliverPropCargobob = False
Objectives[52]mission_ActorsCount = 1
Objectives[52]mission_Actors[0]Survive_Number = 0
Objectives[52]mission_Actors[0]Failed_Text = 
Objectives[52]mission_Actors[0]Remove_After = 0
Objectives[52]mission_Actors[0]positionX = 998,2958
Objectives[52]mission_Actors[0]positionY = -2188,661
Objectives[52]mission_Actors[0]positionZ = 29,97821
Objectives[52]mission_Actors[0]Heading = 89,99989
Objectives[52]mission_Actors[0]String_Name = g_m_y_armgoon_02
Objectives[52]mission_Actors[0]Relationship_Group = Enemy1
Objectives[52]mission_Actors[0]AddBlip = False
Objectives[52]mission_Actors[0]ShowCone = False
Objectives[52]mission_Actors[0]Invincible = False
Objectives[52]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[0]AlwaysFight = True
Objectives[52]mission_Actors[0]Seeing_Range = 30
Objectives[52]mission_Actors[0]Hearing_Range = 30
Objectives[52]mission_Actors[0]CombatMovement = Stationary
Objectives[52]mission_Actors[0]weapon = HeavyPistol
Objectives[52]mission_Actors[0]Variation = Random
Objectives[52]mission_Actors[0]Task = 0
Objectives[52]mission_Actors[0]Task_Guard_Range = 5
Objectives[52]mission_Actors[0]Task_Stay_In_Range = True
Objectives[52]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[0]Task_Scenario = NONE
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Teleport_Objective
Objectives[53]Text = 
Objectives[53]positionX = 963,2651
Objectives[53]positionY = -2185,792
Objectives[53]positionZ = 29,38349
Objectives[53]ObjectiveRotation = 2055
Objectives[53]mission_ActorsCount = 11
Objectives[53]mission_Actors[0]Survive_Number = 0
Objectives[53]mission_Actors[0]Failed_Text = 
Objectives[53]mission_Actors[0]Remove_After = 0
Objectives[53]mission_Actors[0]positionX = 990,9194
Objectives[53]mission_Actors[0]positionY = -2176,913
Objectives[53]mission_Actors[0]positionZ = 29,97694
Objectives[53]mission_Actors[0]Heading = 230
Objectives[53]mission_Actors[0]String_Name = g_m_y_armgoon_02
Objectives[53]mission_Actors[0]Relationship_Group = Enemy1
Objectives[53]mission_Actors[0]AddBlip = False
Objectives[53]mission_Actors[0]ShowCone = False
Objectives[53]mission_Actors[0]Invincible = False
Objectives[53]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[0]AlwaysFight = True
Objectives[53]mission_Actors[0]Seeing_Range = 30
Objectives[53]mission_Actors[0]Hearing_Range = 30
Objectives[53]mission_Actors[0]CombatMovement = Offensive
Objectives[53]mission_Actors[0]weapon = Machete
Objectives[53]mission_Actors[0]Variation = Random
Objectives[53]mission_Actors[0]Task = 0
Objectives[53]mission_Actors[0]Task_Guard_Range = 5
Objectives[53]mission_Actors[0]Task_Stay_In_Range = True
Objectives[53]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[0]Task_Scenario = NONE
Objectives[53]mission_Actors[1]Survive_Number = 0
Objectives[53]mission_Actors[1]Failed_Text = 
Objectives[53]mission_Actors[1]Remove_After = 0
Objectives[53]mission_Actors[1]positionX = 993,09
Objectives[53]mission_Actors[1]positionY = -2176,482
Objectives[53]mission_Actors[1]positionZ = 29,97695
Objectives[53]mission_Actors[1]Heading = 169,9999
Objectives[53]mission_Actors[1]String_Name = g_m_y_armgoon_02
Objectives[53]mission_Actors[1]Relationship_Group = Enemy1
Objectives[53]mission_Actors[1]AddBlip = False
Objectives[53]mission_Actors[1]ShowCone = False
Objectives[53]mission_Actors[1]Invincible = False
Objectives[53]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[1]AlwaysFight = True
Objectives[53]mission_Actors[1]Seeing_Range = 30
Objectives[53]mission_Actors[1]Hearing_Range = 30
Objectives[53]mission_Actors[1]CombatMovement = Offensive
Objectives[53]mission_Actors[1]weapon = Machete
Objectives[53]mission_Actors[1]Variation = Random
Objectives[53]mission_Actors[1]Task = 0
Objectives[53]mission_Actors[1]Task_Guard_Range = 5
Objectives[53]mission_Actors[1]Task_Stay_In_Range = True
Objectives[53]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[1]Task_Scenario = NONE
Objectives[53]mission_Actors[2]Survive_Number = 0
Objectives[53]mission_Actors[2]Failed_Text = 
Objectives[53]mission_Actors[2]Remove_After = 0
Objectives[53]mission_Actors[2]positionX = 995,5073
Objectives[53]mission_Actors[2]positionY = -2171,204
Objectives[53]mission_Actors[2]positionZ = 30,20094
Objectives[53]mission_Actors[2]Heading = 169,9999
Objectives[53]mission_Actors[2]String_Name = g_m_m_armgoon_01
Objectives[53]mission_Actors[2]Relationship_Group = Enemy1
Objectives[53]mission_Actors[2]AddBlip = False
Objectives[53]mission_Actors[2]ShowCone = False
Objectives[53]mission_Actors[2]Invincible = False
Objectives[53]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[2]AlwaysFight = True
Objectives[53]mission_Actors[2]Seeing_Range = 30
Objectives[53]mission_Actors[2]Hearing_Range = 30
Objectives[53]mission_Actors[2]CombatMovement = Stationary
Objectives[53]mission_Actors[2]weapon = VintagePistol
Objectives[53]mission_Actors[2]Variation = Random
Objectives[53]mission_Actors[2]Task = 0
Objectives[53]mission_Actors[2]Task_Guard_Range = 5
Objectives[53]mission_Actors[2]Task_Stay_In_Range = True
Objectives[53]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[2]Task_Scenario = NONE
Objectives[53]mission_Actors[3]Survive_Number = 0
Objectives[53]mission_Actors[3]Failed_Text = 
Objectives[53]mission_Actors[3]Remove_After = 0
Objectives[53]mission_Actors[3]positionX = 986,3458
Objectives[53]mission_Actors[3]positionY = -2166,688
Objectives[53]mission_Actors[3]positionZ = 29,47271
Objectives[53]mission_Actors[3]Heading = 259,9999
Objectives[53]mission_Actors[3]String_Name = g_m_m_armgoon_01
Objectives[53]mission_Actors[3]Relationship_Group = Enemy1
Objectives[53]mission_Actors[3]AddBlip = False
Objectives[53]mission_Actors[3]ShowCone = False
Objectives[53]mission_Actors[3]Invincible = False
Objectives[53]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[3]AlwaysFight = True
Objectives[53]mission_Actors[3]Seeing_Range = 30
Objectives[53]mission_Actors[3]Hearing_Range = 30
Objectives[53]mission_Actors[3]CombatMovement = Defensive
Objectives[53]mission_Actors[3]weapon = VintagePistol
Objectives[53]mission_Actors[3]Variation = Random
Objectives[53]mission_Actors[3]Task = 0
Objectives[53]mission_Actors[3]Task_Guard_Range = 5
Objectives[53]mission_Actors[3]Task_Stay_In_Range = True
Objectives[53]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[3]Task_Scenario = NONE
Objectives[53]mission_Actors[4]Survive_Number = 0
Objectives[53]mission_Actors[4]Failed_Text = 
Objectives[53]mission_Actors[4]Remove_After = 0
Objectives[53]mission_Actors[4]positionX = 971,1489
Objectives[53]mission_Actors[4]positionY = -2169,407
Objectives[53]mission_Actors[4]positionZ = 29,52074
Objectives[53]mission_Actors[4]Heading = 259,9999
Objectives[53]mission_Actors[4]String_Name = g_m_m_armgoon_01
Objectives[53]mission_Actors[4]Relationship_Group = Enemy1
Objectives[53]mission_Actors[4]AddBlip = False
Objectives[53]mission_Actors[4]ShowCone = False
Objectives[53]mission_Actors[4]Invincible = False
Objectives[53]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[4]AlwaysFight = True
Objectives[53]mission_Actors[4]Seeing_Range = 30
Objectives[53]mission_Actors[4]Hearing_Range = 30
Objectives[53]mission_Actors[4]CombatMovement = Stationary
Objectives[53]mission_Actors[4]weapon = Pistol
Objectives[53]mission_Actors[4]Variation = Random
Objectives[53]mission_Actors[4]Task = 0
Objectives[53]mission_Actors[4]Task_Guard_Range = 5
Objectives[53]mission_Actors[4]Task_Stay_In_Range = True
Objectives[53]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[4]Task_Scenario = NONE
Objectives[53]mission_Actors[5]Survive_Number = 0
Objectives[53]mission_Actors[5]Failed_Text = 
Objectives[53]mission_Actors[5]Remove_After = 0
Objectives[53]mission_Actors[5]positionX = 968,1539
Objectives[53]mission_Actors[5]positionY = -2162,947
Objectives[53]mission_Actors[5]positionZ = 29,47506
Objectives[53]mission_Actors[5]Heading = 215
Objectives[53]mission_Actors[5]String_Name = g_m_m_armgoon_01
Objectives[53]mission_Actors[5]Relationship_Group = Enemy1
Objectives[53]mission_Actors[5]AddBlip = False
Objectives[53]mission_Actors[5]ShowCone = False
Objectives[53]mission_Actors[5]Invincible = False
Objectives[53]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[5]AlwaysFight = True
Objectives[53]mission_Actors[5]Seeing_Range = 30
Objectives[53]mission_Actors[5]Hearing_Range = 30
Objectives[53]mission_Actors[5]CombatMovement = Stationary
Objectives[53]mission_Actors[5]weapon = Pistol
Objectives[53]mission_Actors[5]Variation = Random
Objectives[53]mission_Actors[5]Task = 0
Objectives[53]mission_Actors[5]Task_Guard_Range = 5
Objectives[53]mission_Actors[5]Task_Stay_In_Range = True
Objectives[53]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[5]Task_Scenario = NONE
Objectives[53]mission_Actors[6]Survive_Number = 0
Objectives[53]mission_Actors[6]Failed_Text = 
Objectives[53]mission_Actors[6]Remove_After = 0
Objectives[53]mission_Actors[6]positionX = 976,4697
Objectives[53]mission_Actors[6]positionY = -2161,543
Objectives[53]mission_Actors[6]positionZ = 29,47192
Objectives[53]mission_Actors[6]Heading = 55,00014
Objectives[53]mission_Actors[6]String_Name = g_m_y_armgoon_02
Objectives[53]mission_Actors[6]Relationship_Group = Enemy1
Objectives[53]mission_Actors[6]AddBlip = False
Objectives[53]mission_Actors[6]ShowCone = False
Objectives[53]mission_Actors[6]Invincible = False
Objectives[53]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[6]AlwaysFight = True
Objectives[53]mission_Actors[6]Seeing_Range = 30
Objectives[53]mission_Actors[6]Hearing_Range = 30
Objectives[53]mission_Actors[6]CombatMovement = Offensive
Objectives[53]mission_Actors[6]weapon = MicroSMG
Objectives[53]mission_Actors[6]Variation = Random
Objectives[53]mission_Actors[6]Task = 0
Objectives[53]mission_Actors[6]Task_Guard_Range = 5
Objectives[53]mission_Actors[6]Task_Stay_In_Range = True
Objectives[53]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[6]Task_Scenario = NONE
Objectives[53]mission_Actors[7]Survive_Number = 0
Objectives[53]mission_Actors[7]Failed_Text = 
Objectives[53]mission_Actors[7]Remove_After = 0
Objectives[53]mission_Actors[7]positionX = 978,2886
Objectives[53]mission_Actors[7]positionY = -2158,033
Objectives[53]mission_Actors[7]positionZ = 31,07895
Objectives[53]mission_Actors[7]Heading = 115,0001
Objectives[53]mission_Actors[7]String_Name = g_m_y_armgoon_02
Objectives[53]mission_Actors[7]Relationship_Group = Enemy1
Objectives[53]mission_Actors[7]AddBlip = False
Objectives[53]mission_Actors[7]ShowCone = False
Objectives[53]mission_Actors[7]Invincible = False
Objectives[53]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[7]AlwaysFight = True
Objectives[53]mission_Actors[7]Seeing_Range = 30
Objectives[53]mission_Actors[7]Hearing_Range = 30
Objectives[53]mission_Actors[7]CombatMovement = Stationary
Objectives[53]mission_Actors[7]weapon = PumpShotgun
Objectives[53]mission_Actors[7]Variation = Random
Objectives[53]mission_Actors[7]Task = 0
Objectives[53]mission_Actors[7]Task_Guard_Range = 5
Objectives[53]mission_Actors[7]Task_Stay_In_Range = True
Objectives[53]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[7]Task_Scenario = NONE
Objectives[53]mission_Actors[8]Survive_Number = 0
Objectives[53]mission_Actors[8]Failed_Text = 
Objectives[53]mission_Actors[8]Remove_After = 0
Objectives[53]mission_Actors[8]positionX = 996,3025
Objectives[53]mission_Actors[8]positionY = -2149,209
Objectives[53]mission_Actors[8]positionZ = 29,47639
Objectives[53]mission_Actors[8]Heading = 155,0001
Objectives[53]mission_Actors[8]String_Name = g_m_y_armgoon_02
Objectives[53]mission_Actors[8]Relationship_Group = Enemy1
Objectives[53]mission_Actors[8]AddBlip = False
Objectives[53]mission_Actors[8]ShowCone = False
Objectives[53]mission_Actors[8]Invincible = False
Objectives[53]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[8]AlwaysFight = True
Objectives[53]mission_Actors[8]Seeing_Range = 30
Objectives[53]mission_Actors[8]Hearing_Range = 30
Objectives[53]mission_Actors[8]CombatMovement = Defensive
Objectives[53]mission_Actors[8]weapon = PumpShotgun
Objectives[53]mission_Actors[8]Variation = Random
Objectives[53]mission_Actors[8]Task = 0
Objectives[53]mission_Actors[8]Task_Guard_Range = 5
Objectives[53]mission_Actors[8]Task_Stay_In_Range = True
Objectives[53]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[8]Task_Scenario = NONE
Objectives[53]mission_Actors[9]Survive_Number = 0
Objectives[53]mission_Actors[9]Failed_Text = 
Objectives[53]mission_Actors[9]Remove_After = 0
Objectives[53]mission_Actors[9]positionX = 997,2465
Objectives[53]mission_Actors[9]positionY = -2122,902
Objectives[53]mission_Actors[9]positionZ = 30,47574
Objectives[53]mission_Actors[9]Heading = 155,0001
Objectives[53]mission_Actors[9]String_Name = g_m_y_armgoon_02
Objectives[53]mission_Actors[9]Relationship_Group = Enemy1
Objectives[53]mission_Actors[9]AddBlip = False
Objectives[53]mission_Actors[9]ShowCone = False
Objectives[53]mission_Actors[9]Invincible = False
Objectives[53]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[9]AlwaysFight = True
Objectives[53]mission_Actors[9]Seeing_Range = 30
Objectives[53]mission_Actors[9]Hearing_Range = 30
Objectives[53]mission_Actors[9]CombatMovement = Offensive
Objectives[53]mission_Actors[9]weapon = PumpShotgun
Objectives[53]mission_Actors[9]Variation = Random
Objectives[53]mission_Actors[9]Task = 0
Objectives[53]mission_Actors[9]Task_Guard_Range = 5
Objectives[53]mission_Actors[9]Task_Stay_In_Range = True
Objectives[53]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[9]Task_Scenario = NONE
Objectives[53]mission_Actors[10]Survive_Number = 0
Objectives[53]mission_Actors[10]Failed_Text = 
Objectives[53]mission_Actors[10]Remove_After = 0
Objectives[53]mission_Actors[10]positionX = 977,2512
Objectives[53]mission_Actors[10]positionY = -2128,361
Objectives[53]mission_Actors[10]positionZ = 30,47516
Objectives[53]mission_Actors[10]Heading = 330
Objectives[53]mission_Actors[10]String_Name = g_m_m_armgoon_01
Objectives[53]mission_Actors[10]Relationship_Group = Enemy1
Objectives[53]mission_Actors[10]AddBlip = False
Objectives[53]mission_Actors[10]ShowCone = False
Objectives[53]mission_Actors[10]Invincible = False
Objectives[53]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[53]mission_Actors[10]AlwaysFight = True
Objectives[53]mission_Actors[10]Seeing_Range = 30
Objectives[53]mission_Actors[10]Hearing_Range = 30
Objectives[53]mission_Actors[10]CombatMovement = Stationary
Objectives[53]mission_Actors[10]weapon = MicroSMG
Objectives[53]mission_Actors[10]Variation = Random
Objectives[53]mission_Actors[10]Task = 0
Objectives[53]mission_Actors[10]Task_Guard_Range = 5
Objectives[53]mission_Actors[10]Task_Stay_In_Range = True
Objectives[53]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[53]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[53]mission_Actors[10]Task_Scenario = NONE
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = Make your way through!
Objectives[54]Text2 = 
Objectives[54]Type = Kill_Actors
Objectives[54]positionX = 977,2512
Objectives[54]positionY = -2128,361
Objectives[54]positionZ = 29,47516
Objectives[54]KillAll1 = True
Objectives[54]KillAll2 = False
Objectives[54]Kill_Actors_Add_Blips = True
Objectives[54]Kill_Actors_Add_Markers = False
Objectives[54]DropPickups = False
Objectives[54]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = Leave the ~y~room~w~.
Objectives[55]Text2 = 
Objectives[55]Text3 = 
Objectives[55]Failed_Text = 
Objectives[55]Type = Checkpoint
Objectives[55]Checkpoint_Type = 45
Objectives[55]Reserved = 1
Objectives[55]ColorR = 255
Objectives[55]ColorG = 255
Objectives[55]ColorB = 0
Objectives[55]ColorA = 255
Objectives[55]IconColorR = 255
Objectives[55]IconColorG = 255
Objectives[55]IconColorB = 0
Objectives[55]IconColorA = 255
Objectives[55]positionX = 976,5251
Objectives[55]positionY = -2128,848
Objectives[55]positionZ = 29,37513
Objectives[55]Heading = 2505
Objectives[55]Diameter = 2
Objectives[55]minimum_hight = 2
Objectives[55]maximum_hight = 10
Objectives[55]TriggerDistance = 1
Objectives[55]PlaySound = False
Objectives[55]LoseWanted = False
Objectives[55]Stop_Vehicle = False
Objectives[55]DeliverVehicleOnly = False
Objectives[55]DeliverTrailor = False
Objectives[55]DeliverTowTruck = False
Objectives[55]DeliverVehicleCargobob = False
Objectives[55]DeliverPropCargobob = False
Objectives[55]mission_ActorsCount = 4
Objectives[55]mission_Actors[0]Survive_Number = 0
Objectives[55]mission_Actors[0]Failed_Text = 
Objectives[55]mission_Actors[0]Remove_After = 0
Objectives[55]mission_Actors[0]positionX = -72,243
Objectives[55]mission_Actors[0]positionY = 6239,043
Objectives[55]mission_Actors[0]positionZ = 31,07694
Objectives[55]mission_Actors[0]Heading = 99,99997
Objectives[55]mission_Actors[0]String_Name = ig_janet
Objectives[55]mission_Actors[0]Relationship_Group = Friend
Objectives[55]mission_Actors[0]AddBlip = False
Objectives[55]mission_Actors[0]ShowCone = False
Objectives[55]mission_Actors[0]Invincible = False
Objectives[55]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[0]AlwaysFight = True
Objectives[55]mission_Actors[0]Seeing_Range = 30
Objectives[55]mission_Actors[0]Hearing_Range = 30
Objectives[55]mission_Actors[0]CombatMovement = Stationary
Objectives[55]mission_Actors[0]weapon = CombatPDW
Objectives[55]mission_Actors[0]Variation = Default
Objectives[55]mission_Actors[0]Task = 0
Objectives[55]mission_Actors[0]Task_Guard_Range = 5
Objectives[55]mission_Actors[0]Task_Stay_In_Range = True
Objectives[55]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[0]Task_Scenario = NONE
Objectives[55]mission_Actors[1]Survive_Number = 0
Objectives[55]mission_Actors[1]Failed_Text = 
Objectives[55]mission_Actors[1]Remove_After = 0
Objectives[55]mission_Actors[1]positionX = -74,42664
Objectives[55]mission_Actors[1]positionY = 6254,084
Objectives[55]mission_Actors[1]positionZ = 31,08995
Objectives[55]mission_Actors[1]Heading = 270
Objectives[55]mission_Actors[1]String_Name = ig_jewelass
Objectives[55]mission_Actors[1]Relationship_Group = Friend
Objectives[55]mission_Actors[1]AddBlip = False
Objectives[55]mission_Actors[1]ShowCone = False
Objectives[55]mission_Actors[1]Invincible = False
Objectives[55]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[1]AlwaysFight = True
Objectives[55]mission_Actors[1]Seeing_Range = 30
Objectives[55]mission_Actors[1]Hearing_Range = 30
Objectives[55]mission_Actors[1]CombatMovement = Offensive
Objectives[55]mission_Actors[1]weapon = CombatPDW
Objectives[55]mission_Actors[1]Variation = Default
Objectives[55]mission_Actors[1]Task = 0
Objectives[55]mission_Actors[1]Task_Guard_Range = 5
Objectives[55]mission_Actors[1]Task_Stay_In_Range = True
Objectives[55]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[1]Task_Scenario = NONE
Objectives[55]mission_Actors[2]Survive_Number = 0
Objectives[55]mission_Actors[2]Failed_Text = 
Objectives[55]mission_Actors[2]Remove_After = 0
Objectives[55]mission_Actors[2]positionX = -73,19474
Objectives[55]mission_Actors[2]positionY = 6251,748
Objectives[55]mission_Actors[2]positionZ = 31,08985
Objectives[55]mission_Actors[2]Heading = 340
Objectives[55]mission_Actors[2]String_Name = a_m_y_eastsa_02
Objectives[55]mission_Actors[2]Relationship_Group = Friend
Objectives[55]mission_Actors[2]AddBlip = False
Objectives[55]mission_Actors[2]ShowCone = False
Objectives[55]mission_Actors[2]Invincible = False
Objectives[55]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[2]AlwaysFight = True
Objectives[55]mission_Actors[2]Seeing_Range = 30
Objectives[55]mission_Actors[2]Hearing_Range = 30
Objectives[55]mission_Actors[2]CombatMovement = Offensive
Objectives[55]mission_Actors[2]weapon = CombatPDW
Objectives[55]mission_Actors[2]Variation = Default
Objectives[55]mission_Actors[2]Task = 0
Objectives[55]mission_Actors[2]Task_Guard_Range = 5
Objectives[55]mission_Actors[2]Task_Stay_In_Range = True
Objectives[55]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[2]Task_Scenario = NONE
Objectives[55]mission_Actors[3]Survive_Number = 0
Objectives[55]mission_Actors[3]Failed_Text = 
Objectives[55]mission_Actors[3]Remove_After = 0
Objectives[55]mission_Actors[3]positionX = -915,1201
Objectives[55]mission_Actors[3]positionY = 660,1144
Objectives[55]mission_Actors[3]positionZ = 135,5115
Objectives[55]mission_Actors[3]Heading = 197,9868
Objectives[55]mission_Actors[3]String_Name = a_m_y_hipster_03
Objectives[55]mission_Actors[3]Relationship_Group = Friend
Objectives[55]mission_Actors[3]AddBlip = False
Objectives[55]mission_Actors[3]ShowCone = False
Objectives[55]mission_Actors[3]Invincible = False
Objectives[55]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[3]AlwaysFight = True
Objectives[55]mission_Actors[3]Seeing_Range = 30
Objectives[55]mission_Actors[3]Hearing_Range = 30
Objectives[55]mission_Actors[3]CombatMovement = Offensive
Objectives[55]mission_Actors[3]weapon = Unarmed
Objectives[55]mission_Actors[3]Variation = Custom
Objectives[55]mission_Actors[3]Task = 3
Objectives[55]mission_Actors[3]Task_Guard_Range = 5
Objectives[55]mission_Actors[3]Task_Stay_In_Range = True
Objectives[55]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[3]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[55]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_FACE_TEXTURE = 1
Objectives[55]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[55]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 1
Objectives[55]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[55]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[55]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[55]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[55]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[55]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[55]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[55]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[55]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[55]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 73
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Teleport_Objective
Objectives[56]Text = 
Objectives[56]positionX = -75,03478
Objectives[56]positionY = 6239,214
Objectives[56]positionZ = 30,08254
Objectives[56]ObjectiveRotation = 2740
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = ~g~Diana~w~: Daniel! We've heard the gunshots! This level's clear!
Objectives[57]Type = Timeout_Objective
Objectives[57]positionX = -72,99869
Objectives[57]positionY = 6240,98
Objectives[57]positionZ = 30,07595
Objectives[57]Timeout_Min = 0
Objectives[57]Timeout_Sec = 4
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Text = ~g~Diana~w~: Where's your son?
Objectives[58]Type = Timeout_Objective
Objectives[58]positionX = -70,27703
Objectives[58]positionY = 6242,191
Objectives[58]positionZ = 30,07314
Objectives[58]Timeout_Min = 0
Objectives[58]Timeout_Sec = 4
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = ~d~Daniel~w~: Somewhere in vinewood! He can explode any minute now!
Objectives[59]Type = Timeout_Objective
Objectives[59]positionX = -67,35162
Objectives[59]positionY = 6241,632
Objectives[59]positionZ = 30,08259
Objectives[59]Timeout_Min = 0
Objectives[59]Timeout_Sec = 4
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = ~g~Diana~w~: Then go and get him fast!
Objectives[60]Type = Timeout_Objective
Objectives[60]positionX = -66,17318
Objectives[60]positionY = 6239,797
Objectives[60]positionZ = 30,09081
Objectives[60]Timeout_Min = 0
Objectives[60]Timeout_Sec = 4
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 1
Objectives[60]mission_Vehicles[0]positionX = -915,7631
Objectives[60]mission_Vehicles[0]positionY = 661,4402
Objectives[60]mission_Vehicles[0]positionZ = 135,269
Objectives[60]mission_Vehicles[0]Heading = 105,3529
Objectives[60]mission_Vehicles[0]Name = Blade
Objectives[60]mission_Vehicles[0]Model = blade
Objectives[60]mission_Vehicles[0]PrimaryColor = Salmonpink
Objectives[60]mission_Vehicles[0]SecondaryColor = Salmonpink
Objectives[60]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[60]mission_Vehicles[0]HasPearlescent = False
Objectives[60]mission_Vehicles[0]Livery = 0
Objectives[60]mission_Vehicles[0]DirtLevel = 0
Objectives[60]mission_Vehicles[0]LockedForPlayer = False
Objectives[60]mission_Vehicles[0]Locked = False
Objectives[60]mission_Vehicles[0]Alarm = False
Objectives[60]mission_Vehicles[0]HotWired = False
Objectives[60]mission_Vehicles[0]Invincible = False
Objectives[60]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[60]mission_Vehicles[0]Remove_After = 0
Objectives[60]mission_Vehicles[0]Survive_Number = 0
Objectives[60]mission_Vehicles[0]Failed_Text = 
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Text = ~g~Diana~w~: Daniel, take these keys! When it's all over you'll need to get out of San andreas!
Objectives[61]Type = Timeout_Objective
Objectives[61]positionX = -913,0726
Objectives[61]positionY = 657,9611
Objectives[61]positionZ = 134,3272
Objectives[61]Timeout_Min = 0
Objectives[61]Timeout_Sec = 4
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Text = Drive to ~y~Vinewood hills~w~ and save your son!
Objectives[62]Text2 = 
Objectives[62]Text3 = 
Objectives[62]Failed_Text = 
Objectives[62]Type = Checkpoint
Objectives[62]Checkpoint_Type = 45
Objectives[62]Reserved = 1
Objectives[62]ColorR = 255
Objectives[62]ColorG = 255
Objectives[62]ColorB = 0
Objectives[62]ColorA = 255
Objectives[62]IconColorR = 255
Objectives[62]IconColorG = 255
Objectives[62]IconColorB = 0
Objectives[62]IconColorA = 255
Objectives[62]positionX = -926,8592
Objectives[62]positionY = 657,6546
Objectives[62]positionZ = 135,021
Objectives[62]Heading = 197,6866
Objectives[62]Diameter = 2
Objectives[62]minimum_hight = 2
Objectives[62]maximum_hight = 10
Objectives[62]TriggerDistance = 1
Objectives[62]PlaySound = False
Objectives[62]LoseWanted = False
Objectives[62]Stop_Vehicle = False
Objectives[62]DeliverVehicleOnly = False
Objectives[62]DeliverTrailor = False
Objectives[62]DeliverTowTruck = False
Objectives[62]DeliverVehicleCargobob = False
Objectives[62]DeliverPropCargobob = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Text = Get to ~g~Maxwell~w~.
Objectives[63]Text2 = 
Objectives[63]Text3 = 
Objectives[63]Failed_Text = 
Objectives[63]Type = Checkpoint
Objectives[63]Checkpoint_Type = 45
Objectives[63]Reserved = 1
Objectives[63]ColorR = 255
Objectives[63]ColorG = 255
Objectives[63]ColorB = 0
Objectives[63]ColorA = 255
Objectives[63]IconColorR = 255
Objectives[63]IconColorG = 255
Objectives[63]IconColorB = 0
Objectives[63]IconColorA = 255
Objectives[63]positionX = -916,2816
Objectives[63]positionY = 659,2143
Objectives[63]positionZ = 134,459
Objectives[63]Heading = 197,6866
Objectives[63]Diameter = 1
Objectives[63]minimum_hight = 2
Objectives[63]maximum_hight = 10
Objectives[63]TriggerDistance = 0,5
Objectives[63]PlaySound = False
Objectives[63]LoseWanted = False
Objectives[63]Stop_Vehicle = False
Objectives[63]DeliverVehicleOnly = False
Objectives[63]DeliverTrailor = False
Objectives[63]DeliverTowTruck = False
Objectives[63]DeliverVehicleCargobob = False
Objectives[63]DeliverPropCargobob = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Teleport_Objective
Objectives[64]Text = 
Objectives[64]positionX = -916,2816
Objectives[64]positionY = 659,2143
Objectives[64]positionZ = 134,559
Objectives[64]ObjectiveRotation = 332,6866
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = 
Objectives[65]positionX = -917,9756
Objectives[65]positionY = 658,7256
Objectives[65]positionZ = 134,646
Objectives[65]SetPlayerActor_Use_Player = True
Objectives[65]SetPlayerActor_Player_Controllable = False
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[65]SetPlayerActor_Use_Actor = False
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = False
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = True
Objectives[65]Int_Task = 3
Objectives[65]Task_Repeat = False
Objectives[65]Task_Timeout = False
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[65]Task_TalkingAnimation = mic_chatter
Objectives[65]Task_Time = 1
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Cutscenes_Objective
Objectives[66]Text = 
Objectives[66]positionX = -917,9857
Objectives[66]positionY = 656,0038
Objectives[66]positionZ = 135,7171
Objectives[66]Cutscenes_Time = 0
Objectives[66]Cutscenes_Trans_Time = 0
Objectives[66]Cutscenes_FOV = 30
Objectives[66]Cutscenes_Shake = Hand
Objectives[66]Cutscenes_Amplitude = 0
Objectives[66]Cutscenes_FadeOut = False
Objectives[66]Cutscenes_FadeIn = False
Objectives[66]Cutscenes_End = False
Objectives[66]Cutscenes_Point_At_Position = True
Objectives[66]Cutscenes_Point_At_Player = False
Objectives[66]Cutscenes_Point_At_Actor = False
Objectives[66]Cutscenes_Point_At_Vehicle = False
Objectives[66]Cutscenes_Follow_Player = False
Objectives[66]Cutscenes_Follow_Actor = False
Objectives[66]Cutscenes_Follow_Vehicle = False
Objectives[66]Cutscenes_Follow_Distancee = 0,1
Objectives[66]Cutscenes_Follow_Hieght = 0
Objectives[66]Cutscenes_Follow_Angle = 210
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Text = ~d~Daniel~w~: Maxwell! Get up come on!
Objectives[67]Type = Timeout_Objective
Objectives[67]positionX = -920,4196
Objectives[67]positionY = 660,1336
Objectives[67]positionZ = 134,8156
Objectives[67]Timeout_Min = 0
Objectives[67]Timeout_Sec = 4
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Text = ~d~Daniel~w~: We don't have much time come on!
Objectives[68]Type = Timeout_Objective
Objectives[68]positionX = -923,1542
Objectives[68]positionY = 662,1349
Objectives[68]positionZ = 136,0669
Objectives[68]Timeout_Min = 0
Objectives[68]Timeout_Sec = 4
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Text = ~o~Maxwell~w~: Dad...?
Objectives[69]Type = Timeout_Objective
Objectives[69]positionX = -920,3314
Objectives[69]positionY = 663,6301
Objectives[69]positionZ = 136,5268
Objectives[69]Timeout_Min = 0
Objectives[69]Timeout_Sec = 4
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Text = ~d~Daniel~w~: You're alive! Get up! We need to go! this car will explode!
Objectives[70]Type = Timeout_Objective
Objectives[70]positionX = -921,9783
Objectives[70]positionY = 666,3882
Objectives[70]positionZ = 138,147
Objectives[70]Timeout_Min = 0
Objectives[70]Timeout_Sec = 4
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Text = ~o~Maxwell~w~: Alright... I'm comming...
Objectives[71]Type = Timeout_Objective
Objectives[71]positionX = -924,7295
Objectives[71]positionY = 668,647
Objectives[71]positionZ = 139,1718
Objectives[71]Timeout_Min = 0
Objectives[71]Timeout_Sec = 4
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = -919,0993
Objectives[72]positionY = 660,942
Objectives[72]positionZ = 134,9658
Objectives[72]SetPlayerActor_Use_Player = True
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[72]SetPlayerActor_Use_Actor = False
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = False
Objectives[72]Int_Task = 0
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = -921,9048
Objectives[73]positionY = 662,9071
Objectives[73]positionZ = 136,3224
Objectives[73]SetPlayerActor_Use_Player = False
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[73]SetPlayerActor_Use_Actor = True
Objectives[73]SetPlayerActor_RelationshipGroup_Change = True
Objectives[73]SetPlayerActor_RelationshipGroup = Companion
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 0
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Cutscenes_Objective
Objectives[74]Text = 
Objectives[74]positionX = -922,8621
Objectives[74]positionY = 657,3787
Objectives[74]positionZ = 135,989
Objectives[74]Cutscenes_Time = 0
Objectives[74]Cutscenes_Trans_Time = 0
Objectives[74]Cutscenes_FOV = 30
Objectives[74]Cutscenes_Shake = Hand
Objectives[74]Cutscenes_Amplitude = 0
Objectives[74]Cutscenes_FadeOut = False
Objectives[74]Cutscenes_FadeIn = False
Objectives[74]Cutscenes_End = True
Objectives[74]Cutscenes_Point_At_Position = False
Objectives[74]Cutscenes_Point_At_Player = False
Objectives[74]Cutscenes_Point_At_Actor = False
Objectives[74]Cutscenes_Point_At_Vehicle = False
Objectives[74]Cutscenes_Follow_Player = False
Objectives[74]Cutscenes_Follow_Actor = False
Objectives[74]Cutscenes_Follow_Vehicle = False
Objectives[74]Cutscenes_Follow_Distancee = 10
Objectives[74]Cutscenes_Follow_Hieght = 1
Objectives[74]Cutscenes_Follow_Angle = 0
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Text = ~d~Daniel~w~: Come on, move!
Objectives[75]Type = Timeout_Objective
Objectives[75]positionX = -926,0237
Objectives[75]positionY = 653,6495
Objectives[75]positionZ = 135,1042
Objectives[75]Timeout_Min = 0
Objectives[75]Timeout_Sec = 5
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Text = Leave the ~y~area~w~!
Objectives[76]Type = Leave_Area
Objectives[76]positionX = -934,8748
Objectives[76]positionY = 654,9369
Objectives[76]positionZ = 135,4812
Objectives[76]Leave_Area_Distance = 100
Objectives[76]Leave_Area_Use_Objective_Position = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]FailedText = 
Objectives[77]Type = Timed_Section
Objectives[77]positionX = -934,8748
Objectives[77]positionY = 654,9369
Objectives[77]positionZ = 135,4812
Objectives[77]Timed_Section_Start_Timed_Section = False
Objectives[77]Timed_Section_Add_Time = False
Objectives[77]Timed_Section_Show_Time = True
Objectives[77]Timed_Section_Subtract_Time = False
Objectives[77]Timed_Section_End_Timed_Section = True
Objectives[77]Timed_Section_Min = 0
Objectives[77]Timed_Section_Sec = 0
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Text = ~o~Maxwell~w~: Dad, what happend...?
Objectives[78]Type = Timeout_Objective
Objectives[78]positionX = -946,3329
Objectives[78]positionY = 650,7285
Objectives[78]positionZ = 136,1755
Objectives[78]Timeout_Min = 0
Objectives[78]Timeout_Sec = 4
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Text = ~d~Daniel~w~: Don't ask, we need to get you to the hospital.
Objectives[79]Type = Timeout_Objective
Objectives[79]positionX = -951,2573
Objectives[79]positionY = 654,1563
Objectives[79]positionZ = 136,4313
Objectives[79]Timeout_Min = 0
Objectives[79]Timeout_Sec = 4
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Text = ~o~Maxwell~w~: Al... Alright...
Objectives[80]Type = Timeout_Objective
Objectives[80]positionX = -960,0806
Objectives[80]positionY = 647,9879
Objectives[80]positionZ = 136,9455
Objectives[80]Timeout_Min = 0
Objectives[80]Timeout_Sec = 3
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Text = ~d~Daniel~w~: I love you Max.... I love you...
Objectives[81]Type = Timeout_Objective
Objectives[81]positionX = -970,2069
Objectives[81]positionY = 649,1968
Objectives[81]positionZ = 137,4042
Objectives[81]Timeout_Min = 0
Objectives[81]Timeout_Sec = 5
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

